Katie Frost
Asgard. Exodus.
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Posted - 2012.06.15 06:53:00 -
[1] - Quote
OK... let us examine where your idea may potentially have uses and then let us consider what is already in the game versus to what you are trying to introduce and see what we come up with. Finally, we can thereafter determine whether your proposal actually gives the game something new and useful or proposes something that will not be used and would therefore cause a waste of time to implement.
Option 1 - High-Sec
- The 'q-ship' as it currently stands in your proposal would be a decoy miner/industrial/whatever with some of its original usefulness intact (i.e. it could still mine but with much lower yield) but with new offensive capabilities to deal with: a) war targets and b) suicide gankers.
> What is stopping you from tanking/fitting your current mining ship or freighter to withstand a gank or fight back? You would sacrifice yield/cargo space, but you could technically do it and this option would not require a completely new type of ship.
Option 2 - Low-Sec
- Besides the above option, except with the replacement of option b) from suicide gankers to pirates, you could use this new ship to bait others as well perhaps?
> What is stopping you from tanking/fitting your current mining ship or freighter to withstand a gank or fight back? You would sacrifice yield/cargo space, but you could technically do it and this option would not require a completely new type of ship.
Option 3 - Null-Sec
GǪ I think the point is well and truly made, but:
> What is stopping you from tanking/fitting your current mining ship or freighter to withstand a gank or fight back? You would sacrifice yield/cargo space, but you could technically do it and this option would not require a completely new type of ship.
So, if you consider the possible applications of your proposal, the conclusion is simple and inevitable. Though perhaps your idea sounds like it would be useful and/or fun - it really adds very little to the game and in fact doesn't introduce anything inherently new or suggest a new aspect of the game that isnGÇÖt already in use.
Thank you for the history lesson, there were some aspects of the q-ships that I did not know about, but that is unfortunately about as useful as your proposal gets.
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